Author: Phinix / Sgaileach1
Requires: Tribunal and Bloodmoon
In the spirit of revisiting the old worlds of my digital past, I am releasing an update to my primary estate mod.
I’ve been brushing up my skills in Blender in preparation for TESV, and have remodeled much of the architecture in the estate. Now there are appropriate crossbeams and supports for the second level structures. Before this was rather flimsy and unbelievable. Also, some of the meshes I had previously modeled back in 2005 with a trial version of 3DSMax, and did a rather poor job of it, leaving many duplicate vertices and sloppy intersections. These have been completely redone from scratch in Blender and optimized with PyFFI.
Oven for NoM:
I recently installed Necessities of Morrowind for the first time and enjoyed it so thoroughly I had to add compatibility. The new oven in the estate has been fully scripted to integrate these features. There is an ignition switch which can be used to control the strength of the flame. There is also a scripted stone cover which can be activated to close the oven for baking. Clicking the grill inside will enable the grill or roasting menus, and clicking the oven itself will set the flame to an appropriate level for baking, close the cover, and enable the baking menus.
Bathing room/Bathroom:
There is a modified version of the Whitefang Pool, as well as a side room with a tub/shower, toilet, and some decorations. As of version 2.01 these are all fully scripted. You can fill the water basins and use them to drink or fill items like NoM. The faucet will fill/drain the tub and (optionally) clicking the tub will let you use the Bathing mod. The shower works, the toilet seat and flushing animates, and I added a decorative sliding door at the entrance.
I also spruced things up a bit outside, correcting some texture seams in the landscape and putting in a wall along the hillside path up to the house.
Much remains the same. This mod adds an elaborate estate home to the hillside north of Balmora, just over the new bridge right outside of town. Major features include:
- Detailed exterior landscaping.
- An alchemy lab with sorting/retrieval functionality and labeled jars for all ingredients in Morrowind as well as both expansions, plus select 3rd party mods (see “Alchemy Sorting” below).
- Scripted Better Bodies armor mannequins which allow the player to toggle each as either male or female for displaying gear.
- An ignitable forge for repairing items.
- A working oven with scripted fire, compatible with Necessities of Morrowind using included .ESP.
- Fully scripted lighting system.
- A bathing room with fresh water fountains (NOM compatible).
- A teleportation ring which allows you to warp from anywhere to the house and back again.
- Working clocks, ample storage, good overall esthetic, as well as a few other surprises.
This latest version requires both expansions.
Installation:
Copy the .ESP file you wish to use along with the BookArt, Icons, Meshes, Music, Sound, and Textures folders to the “Morrowind/Data Files” directory, saying yes to overwriting files or folders that are already there. Files are added automatically to their own subdirectories, so there is no risk of overwriting critical files from the game or any other mod. (Be certain to check the “Credits/Compatibility” and “Special Conditions” sections of the readme file, however.)
This mod contains two ESP files, however you must run only one of them depending on your preferences:
“sg1-sgaileach_estate.esp” — The standard mod.
“sg1-sgaileach_estate-NOM.esp” — Use this instead if you are also using Necessities of Morrowind.
EXTRAS: If you use the Morrowind Grass Mod for animated grass with MGE, copy the “Grass_West Gash.esp” from the “Extras” folder to your Data Files, overwriting the version from that mod. You will then need to re-generate distant land in MGE. This modifies the animated grass around the Estate to fit the landscaping and keeps it off the main path. Nothing else was changed.
IMPORTANT: If you used a previous version of this mod you will need to clean your save game. The easiest way to do this is to load the older version, pick up all your stuff, then save outside and shutdown Morrowind before overwriting/replacing the old Sgaileach Estate ESP with the newer version. Then load up the game with the new version and everything should work.
Alchemy Sorting:
As mentioned this mod includes an Alchemy workshop with a crystal that allows you to instantly store all your held ingredients into labeled alchemy jars and barrels. Any ingredients you have from the main continent of Vvardenfell will go into the labeled jars. Anything from the Bloodmoon expansion will go to the barrel labeled “Items from Solstheim.” There is another barrel labeled “Items from Mournhold” for all Tribunal items, and the “Items from Elsewhere” barrel stores anything from third party mods.
At present, any ingredients from the following mods are supported by the sorter and will end up in the “Items from Elsewhere” barrel:
- Sri’s Alchemy
- Tamriel Rebuilt
- Abot’s WaterLife
- Abot’s Where are all the Birds Going
- Necessities of Morrowind 3.2+
You do not need to have any of these mods installed as this support is built in. If you do have any of them, the sorter will automatically recognize them.
Change log
6-13-11: Added update and Bathing Mod v2 compatibility files. Update fixes numerous mesh issues, plus fully scripts the bathroom and gives it a major facelift. New sliding door at the entrance. Basin tubs can now be filled (hot and cold water) and used with NoM scripts. Toilet, tub, and shower all work, plus some new lighting, etc.
6-11-11: Updated the oven grill menu to offer the option to roast or grill. The NoM functionality of seeing what you are grilling is preserved!
Also, fixed the errors mentioned with missing textures for some ingredients and clocks. No need to download additional files from the main archive to correct this anymore.
Improved landscape and scripts dramatically. Added functional stove, and compatibility patches for NOM and Morrowind Grass Mod. Added the ability to retrieve alchemy ingredients from the sorter as well. Various other improvements.
Usage and Copyright:
I reserve copyright to that portion of the mod’s content and scripting material which is unique and my own, as of 7-18-10.
You are NOT licensed to redistribute this content, and to do so without express permission is a violation US Copyright law. If you wish to post a link to this content on your website, you must first contact my via PM through free registration on this website. I will consider each request and issue written permission (via email) where appropriate.
Click HERE to read the entire site copyright, which also appears at the bottom of every page and applies to all content posted to iparadigm.org. Sorry for the legal mumbo, and thanks for understanding and respecting authors’ rights!
Downloads:
sgaileach_estate_2.01.rar
Main package. Download this first to get all the major resource files.
update01.rar
Install this over the main package to update to the latest version.
bathing_mod_2_compatibility.rar
Download this for compatibility with Gaius Atrius’ Bathing Mod v2.
(You need to install the main package and update package above first.)
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